Power manipulation
Power bestowal
Ability to bestow powers or jump-start latent powers.
Power mimicry
Ability to copy another's powers when that power is used against you
Power absortion
Abillity to absorb the powers and skills of another by touch. The person with this power can't touch another person without hurting them.
Power negation
Ability to cancel the superpowers of others.
Power sensing
Ability to sense or recognize superhuman powers.
Personal physical powers
Powers which affect a physical person's body.
Accelerated healing
Ability to heal rapidly from any injury; the rate of recovery varies from character to character.
Acid generation
Ability to generate acid, can be manifested through touch or as a spray.
Animal mimicry
Ability to take on the abilities of certain animals.
Body part substitution
Ability to replace one's limbs or other body parts with those of another.
Bone manipulation
Ability to manipulate the bones in ones own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.
Cloning
Ability to create physical clones of oneself.
Echolocation
Ability to determine location of items in the environment by use of reflected sound waves, whether generated by the character or ambient sound, (Also known as Sonar Sense).
Invisibility
Ability to render the user unseen to the naked eye.
Invulnerability
Ability to be immune to one or more forms of physical damage or injury.
Kinetic absorption
Ability to absorb forms of kinetic energy into oneself and convert it into physical strength
Matter ingestion
Ability to consume any sort of matter without any ill effects on the user.
Merge
Ability to temporarily merge two beings into a single being, which results in a completely new and stronger being. The mutants are normally sisters or brothers
Pheromone manipulation
Ability to generate and control pheromones which may have various effects.
Photographic reflexes
Ability to mimic any athletic or martial arts movement after seeing it once.
Poison
Ability to assault others with one or more varieties of toxins, with widely disparate effects.
Reactive adaptation/evolution
Ability to develop a resistance or immunity to whatever they were injured by or exposed to. This effect can be permanent or temporary.
Self-detonation or explosion
Ability to explode one's body mass and reform.
Sonic scream
Ability to generate vocal sounds of a higher amplitude than a normal human.
Superhuman physical resistance
Ability to have a higher resistance to one or more forms of damage before being injured. (BE SPECIFIC OF WHAT FORM OF DAMAGE YOU POCESS RESISTANCE TO)
Superhuman reflexes
Ability to react faster than a normal human.
Superhuman senses
Ability to see, smell, taste, touch, or hear more than a normal human.
Night vision
Ability to see clearly in darkness.
X-ray vision
Ability to see through solid objects.
Superhuman strength
Ability to be stronger than a normal human.
Undersea adaptation
Ability to adapt to conditions underwater (underwater breathing, resistance to cold and pressure).
Wallcrawling
Ability cling to objects or surfaces by a variety of means.
Mental faculty and knowledge-based abilities
Omni-lingual
Ability to understand any form of language. This can be accomplished in various ways.
Omniscience
Ability to know anything and everything.
Superhuman intelligence
Ability to have intelligence far above genius level.
Astral projection
Ability to separate and control one's astral body. Sometimes accomplished by use of telepathy or magic.
Clairvoyance
Ability to perceive events that are taking place elsewhere or sense places that are not in view.
Cross-dimensional awareness
Ability to detect actions and events in other dimensions. This is occasionally used in comics as an awareness of the fourth wall between the characters and the artist or audience.
Empathy
Ability to read or sense the emotions or feelings of others.
Mediumship
Ability to see and communicate with the dead (ghosts).
Precognition
Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "Danger sense" to show the user that they are being threatened and from what direction it is coming from.
Psychometry
Ability to relate details about the past or future condition of an object, person or location, usually by being in close contact with it.
Telepathy
Ability to read the thoughts of, or to mentally communicate with others.
Domination and mind control
The ability to alter the perceptions of others and control the actions or reasoning of another with the mind.
Astral trapping
Ability to cause an astral projection to stay on the astral plane, usually in one specific place.
Possession
Main article: Spiritual possession
Ability to take control of another person’s body via astral projection or mind transfer.
Psionic blast
Ability to overload another's mind causing pain, memory loss, loss of consciousness, vegetative state or death after having created a psionic link into that person's mind.
Psychic weapons
Ability to create a weapon of psionic energy that can harm mentally and not physically.
Manipulation
Animation
Ability to bring inanimate objects to life or to free a person from petrification.
Density control
Ability to increase the natural density of an object or one's self.
Disintegration
Ability to disintegrate matter through touch.
Elemental transmutation
Ability to alter chemical elements, changing them from one substance to another. May be limited to self-transmutation. (Also known as alchemy)
Gravity manipulation
Ability to manipulate or generate gravitons, or other types of gravitational interactions.
Immortality
Ability to live forever. This may be complete immortality in which the character cannot be killed in any way, appears to die but is resurrected somehow, or simply an inability to age normally, or even only be killed in specific ways (i.e. decapitation).(Can only be used by a canon character. No OC’s)
Intangibility or phasing
Ability to phase through solid matter without harm.
Mass manipulation
Ability to increase or decrease mass in an object or person.
Probability manipulation
Ability to alter probability, causing unlikely things to happen or likely things to not happen. This can be described in terms of blessings and curses.
Radiation manipulation
Ability to generate, manipulate or have immunity to toxic radiation.
Reality warping
Ability to change or manipulate reality itself.
Kinetic Powers
Psychokinesis
Ability to mentally manipulate molecules and objects on a molecular level.
Sonokinesis
Ability to manipulate sound waves.
Umbrakinesis
Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy (the Darkforce dimension in Marvel Comics, and the Shadowlands in DC Comics) and manipulating it. A character with this power may use it for various purposes.
Magnetokinesis
Ability to control and/or generate magnetic fields.
Aerokinesis
Ability to control, generate, or absorb air or wind.
Cryokinesis
Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice.
Geokinesis
Ability to control earth; sand, stone, rock, lava, dirt, or minerals.
Electrokinesis
Ability to control, generate or absorb electrical fields.
Pyrokinesis
Ability to control the kinetic energy of atoms to generate, control or absorb fire.
Chlorokinesis
Ability to accelerate the growth of, control or animate plant life.
Hydrokinesis
Ability to control, generate or absorb water.
Chronokinesis
Ability to affect the flow of time, slowing, accelerating or even stopping it.
Atmokinesis
Ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, etc.) or control the intensity of the weather.
Photokinesis
Ability to control, generate, or absorb photons (particles of light).
Energy manipulation
Concussion beams
Ability to generate or transform various forms of energy into a "solid" or concussive beam of energy.
Energy blasts
Main article: Energy blast
Ability to expel various forms of energy from the body.
Energy constructs
Ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy.
Energy Charging
Ability to charge inanimate objects with explosive kinetic energy
Energy conversion
Ability to absorb one form of energy and convert it into another form of energy.
Force field generation
Ability to generate a shield of energy produced as a form of protection.
Transportation or travel
Dimensional transportation
Ability to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations
Electrical transportation
Ability to travel through electrical conduits (such as power lines, or telephone lines). Can enter through devices such as televisions, electrical poles or computers.
Omnipresence
Ability to be present anywhere and everywhere.
Summoning
Ability to summon objects or beings for assistance.
Superhuman speed
Ability to move at speeds faster than a normal human.
Teleportation
Ability to move from one place to another without occupying the space in between.
Time travel
Ability to travel back and forth through time.
Miscellaneous
Levitation
Ability to use the mind or another gravitional repulsion/negation method to lift off a few feet off the ground...NOT TO BE CONFUSED WITH FLIGHT
Flight
Ability to lift off the ground, to ride air currents or to fly self-propelled through the air.
different forms of flight include:
Avian (feathered wings)
Bat-winged
Cosmic energy control
Energy aura projection
Gravitational manipulation
Insectoid form
Magnetic levitation
Solar flare
Sonic repulsion field
Telekinetic power
Thermo-chemical reaction control
Wind current control
Illusion
Ability to alter or deceive the perceptions of another. Can be visual, it may be a light-based effect, a sound-based effect, a mind-affecting effect or any other effect that causes one to perceive things that are not necessarily real.
Shapeshifting
Ability to change appearance or body structure.
Types of shapeshifting include
Metamorph (limited to human forms, unable to change mass)
Animorph (take on animal forms. May be able to take on the abilities of the altered form)
Polymorph (assume any form, size, mass and appearance at will)
Elasticity:
Ability to stretch, deform, expand and contract one's body into any form they can imagine.
Liquification:
Ability to turn partially or completely into a liquid.
Sublimation:
Ability to transform into a gaseous, mist, or fog-like form.
Spontaneous combustion:
The ability to spontaneously combust and/or engulf any portion of or all of oneself in fiery plasma without harm to oneself whatsoever. AKA Magma Form
Firestorm:
The ability to summon a firestorm that can cover great distances, from an acre to over a fifty thousand-mile radius.
Fire Breath:
A character can project his/her fire from his/her mouth by breathing and exhaling at will, like a dragon.
Thermokinesis:
The character possesses the ability to manipulate the heat and temperature within his/her surrounding environment. They are able to generate the heat from within themselves, manipulate the heat and temperature within the air or within or on any objects or beings around them, etc.
Power bestowal
Ability to bestow powers or jump-start latent powers.
Power mimicry
Ability to copy another's powers when that power is used against you
Power absortion
Abillity to absorb the powers and skills of another by touch. The person with this power can't touch another person without hurting them.
Power negation
Ability to cancel the superpowers of others.
Power sensing
Ability to sense or recognize superhuman powers.
Personal physical powers
Powers which affect a physical person's body.
Accelerated healing
Ability to heal rapidly from any injury; the rate of recovery varies from character to character.
Acid generation
Ability to generate acid, can be manifested through touch or as a spray.
Animal mimicry
Ability to take on the abilities of certain animals.
Body part substitution
Ability to replace one's limbs or other body parts with those of another.
Bone manipulation
Ability to manipulate the bones in ones own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.
Cloning
Ability to create physical clones of oneself.
Echolocation
Ability to determine location of items in the environment by use of reflected sound waves, whether generated by the character or ambient sound, (Also known as Sonar Sense).
Invisibility
Ability to render the user unseen to the naked eye.
Invulnerability
Ability to be immune to one or more forms of physical damage or injury.
Kinetic absorption
Ability to absorb forms of kinetic energy into oneself and convert it into physical strength
Matter ingestion
Ability to consume any sort of matter without any ill effects on the user.
Merge
Ability to temporarily merge two beings into a single being, which results in a completely new and stronger being. The mutants are normally sisters or brothers
Pheromone manipulation
Ability to generate and control pheromones which may have various effects.
Photographic reflexes
Ability to mimic any athletic or martial arts movement after seeing it once.
Poison
Ability to assault others with one or more varieties of toxins, with widely disparate effects.
Reactive adaptation/evolution
Ability to develop a resistance or immunity to whatever they were injured by or exposed to. This effect can be permanent or temporary.
Self-detonation or explosion
Ability to explode one's body mass and reform.
Sonic scream
Ability to generate vocal sounds of a higher amplitude than a normal human.
Superhuman physical resistance
Ability to have a higher resistance to one or more forms of damage before being injured. (BE SPECIFIC OF WHAT FORM OF DAMAGE YOU POCESS RESISTANCE TO)
Superhuman reflexes
Ability to react faster than a normal human.
Superhuman senses
Ability to see, smell, taste, touch, or hear more than a normal human.
Night vision
Ability to see clearly in darkness.
X-ray vision
Ability to see through solid objects.
Superhuman strength
Ability to be stronger than a normal human.
Undersea adaptation
Ability to adapt to conditions underwater (underwater breathing, resistance to cold and pressure).
Wallcrawling
Ability cling to objects or surfaces by a variety of means.
Mental faculty and knowledge-based abilities
Omni-lingual
Ability to understand any form of language. This can be accomplished in various ways.
Omniscience
Ability to know anything and everything.
Superhuman intelligence
Ability to have intelligence far above genius level.
Astral projection
Ability to separate and control one's astral body. Sometimes accomplished by use of telepathy or magic.
Clairvoyance
Ability to perceive events that are taking place elsewhere or sense places that are not in view.
Cross-dimensional awareness
Ability to detect actions and events in other dimensions. This is occasionally used in comics as an awareness of the fourth wall between the characters and the artist or audience.
Empathy
Ability to read or sense the emotions or feelings of others.
Mediumship
Ability to see and communicate with the dead (ghosts).
Precognition
Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "Danger sense" to show the user that they are being threatened and from what direction it is coming from.
Psychometry
Ability to relate details about the past or future condition of an object, person or location, usually by being in close contact with it.
Telepathy
Ability to read the thoughts of, or to mentally communicate with others.
Domination and mind control
The ability to alter the perceptions of others and control the actions or reasoning of another with the mind.
Astral trapping
Ability to cause an astral projection to stay on the astral plane, usually in one specific place.
Possession
Main article: Spiritual possession
Ability to take control of another person’s body via astral projection or mind transfer.
Psionic blast
Ability to overload another's mind causing pain, memory loss, loss of consciousness, vegetative state or death after having created a psionic link into that person's mind.
Psychic weapons
Ability to create a weapon of psionic energy that can harm mentally and not physically.
Manipulation
Animation
Ability to bring inanimate objects to life or to free a person from petrification.
Density control
Ability to increase the natural density of an object or one's self.
Disintegration
Ability to disintegrate matter through touch.
Elemental transmutation
Ability to alter chemical elements, changing them from one substance to another. May be limited to self-transmutation. (Also known as alchemy)
Gravity manipulation
Ability to manipulate or generate gravitons, or other types of gravitational interactions.
Immortality
Ability to live forever. This may be complete immortality in which the character cannot be killed in any way, appears to die but is resurrected somehow, or simply an inability to age normally, or even only be killed in specific ways (i.e. decapitation).(Can only be used by a canon character. No OC’s)
Intangibility or phasing
Ability to phase through solid matter without harm.
Mass manipulation
Ability to increase or decrease mass in an object or person.
Probability manipulation
Ability to alter probability, causing unlikely things to happen or likely things to not happen. This can be described in terms of blessings and curses.
Radiation manipulation
Ability to generate, manipulate or have immunity to toxic radiation.
Reality warping
Ability to change or manipulate reality itself.
Kinetic Powers
Psychokinesis
Ability to mentally manipulate molecules and objects on a molecular level.
Sonokinesis
Ability to manipulate sound waves.
Umbrakinesis
Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy (the Darkforce dimension in Marvel Comics, and the Shadowlands in DC Comics) and manipulating it. A character with this power may use it for various purposes.
Magnetokinesis
Ability to control and/or generate magnetic fields.
Aerokinesis
Ability to control, generate, or absorb air or wind.
Cryokinesis
Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice.
Geokinesis
Ability to control earth; sand, stone, rock, lava, dirt, or minerals.
Electrokinesis
Ability to control, generate or absorb electrical fields.
Pyrokinesis
Ability to control the kinetic energy of atoms to generate, control or absorb fire.
Chlorokinesis
Ability to accelerate the growth of, control or animate plant life.
Hydrokinesis
Ability to control, generate or absorb water.
Chronokinesis
Ability to affect the flow of time, slowing, accelerating or even stopping it.
Atmokinesis
Ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, etc.) or control the intensity of the weather.
Photokinesis
Ability to control, generate, or absorb photons (particles of light).
Energy manipulation
Concussion beams
Ability to generate or transform various forms of energy into a "solid" or concussive beam of energy.
Energy blasts
Main article: Energy blast
Ability to expel various forms of energy from the body.
Energy constructs
Ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy.
Energy Charging
Ability to charge inanimate objects with explosive kinetic energy
Energy conversion
Ability to absorb one form of energy and convert it into another form of energy.
Force field generation
Ability to generate a shield of energy produced as a form of protection.
Transportation or travel
Dimensional transportation
Ability to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations
Electrical transportation
Ability to travel through electrical conduits (such as power lines, or telephone lines). Can enter through devices such as televisions, electrical poles or computers.
Omnipresence
Ability to be present anywhere and everywhere.
Summoning
Ability to summon objects or beings for assistance.
Superhuman speed
Ability to move at speeds faster than a normal human.
Teleportation
Ability to move from one place to another without occupying the space in between.
Time travel
Ability to travel back and forth through time.
Miscellaneous
Levitation
Ability to use the mind or another gravitional repulsion/negation method to lift off a few feet off the ground...NOT TO BE CONFUSED WITH FLIGHT
Flight
Ability to lift off the ground, to ride air currents or to fly self-propelled through the air.
different forms of flight include:
Avian (feathered wings)
Bat-winged
Cosmic energy control
Energy aura projection
Gravitational manipulation
Insectoid form
Magnetic levitation
Solar flare
Sonic repulsion field
Telekinetic power
Thermo-chemical reaction control
Wind current control
Illusion
Ability to alter or deceive the perceptions of another. Can be visual, it may be a light-based effect, a sound-based effect, a mind-affecting effect or any other effect that causes one to perceive things that are not necessarily real.
Shapeshifting
Ability to change appearance or body structure.
Types of shapeshifting include
Metamorph (limited to human forms, unable to change mass)
Animorph (take on animal forms. May be able to take on the abilities of the altered form)
Polymorph (assume any form, size, mass and appearance at will)
Elasticity:
Ability to stretch, deform, expand and contract one's body into any form they can imagine.
Liquification:
Ability to turn partially or completely into a liquid.
Sublimation:
Ability to transform into a gaseous, mist, or fog-like form.
Spontaneous combustion:
The ability to spontaneously combust and/or engulf any portion of or all of oneself in fiery plasma without harm to oneself whatsoever. AKA Magma Form
Firestorm:
The ability to summon a firestorm that can cover great distances, from an acre to over a fifty thousand-mile radius.
Fire Breath:
A character can project his/her fire from his/her mouth by breathing and exhaling at will, like a dragon.
Thermokinesis:
The character possesses the ability to manipulate the heat and temperature within his/her surrounding environment. They are able to generate the heat from within themselves, manipulate the heat and temperature within the air or within or on any objects or beings around them, etc.